#[macro_use(uniform)]
extern crate glium;
extern crate glutin;
-extern crate image;
use cgmath::{Euler, Matrix4, Rad, SquareMatrix, Vector3, Vector4, Zero};
use cgmath::conv::array4x4;
#[cfg(target_os = "emscripten")]
use std::os::raw::{c_int, c_void};
-fn screenshot(display : &glium::Display) {
- let image: glium::texture::RawImage2d<u8> = display.read_front_buffer();
- let image = image::ImageBuffer::from_raw(image.width, image.height, image.data.into_owned()).unwrap();
- let image = image::DynamicImage::ImageRgba8(image).flipv();
- let mut output = std::fs::File::create(&std::path::Path::new("screenshot.png")).unwrap();
- image.save(&mut output, image::ImageFormat::PNG).unwrap();
-}
-
fn gl_info(display : &glium::Display) {
let version = *display.get_opengl_version();
let api = match version {
//.with_fullscreen(glutin::get_primary_monitor())
.with_depth_buffer(24)
.with_vsync()
- .with_title(format!("MandelWow"))
+ .with_srgb(Some(true))
+ .with_title("MandelWow")
.build_glium()
+ //.build_glium_debug(glium::debug::DebugCallbackBehavior::PrintAll)
.unwrap();
gl_info(&display);
+ let text = text::Text::new(&display);
let mandelwow_program = mandelwow::program(&display);
let bounding_box_program = bounding_box::solid_fill_program(&display);
let shaded_program = shaded_cube::shaded_program(&display);
zmax: 1.1,
};
let mandelwow_bbox = bounding_box::BoundingBox::new(&display, &bounds, &bounding_box_program);
- let shaded_cube = ShadedCube::new(&display, &Cube::default(), &shaded_program);
+ let shaded_cube = ShadedCube::new(&display, &shaded_program);
const SEA_XSIZE: usize = 24;
const SEA_ZSIZE: usize = 20;
let mut hit_time = 0.0f32;
set_main_loop_callback(|| {
let new_hit = sound::hit_event(&mut soundplayer);
- if new_hit != last_hit {
+ if new_hit > last_hit {
hit_time = t;
}
last_hit = new_hit;
for x in 0..SEA_XSIZE {
for z in 0..SEA_ZSIZE {
- let wave = (((x as f32 / SEA_XSIZE as f32 * PI * 5.0 + t * 2.0)).sin() +
- ((z as f32 / SEA_ZSIZE as f32 * PI * 3.0 + t * 3.0)).sin()) * 0.3;
+ let wave = ((x as f32 / SEA_XSIZE as f32 * PI * 5.0 + t * 2.0).sin() +
+ (z as f32 / SEA_ZSIZE as f32 * PI * 3.0 + t * 3.0).sin()) * 0.3;
let model = Matrix4::from_translation(sea[x][z] + Vector3 {x: 0., y: wave, z: 0.});
let uniforms = uniform! {
model: array4x4(model),
mandelwow::draw(&display, &mut frame, &mandelwow_program, model, &camera, &bounds, wow);
+ text.draw(&mut frame, &perspview);
+
frame.finish().unwrap();
let time_after_draw = Instant::now();
.with_depth_buffer(24)
.rebuild_glium(&display).unwrap();
} else {
- //glutin::WindowBuilder::new()
- // .rebuild_glium(&display).unwrap();
+ glutin::WindowBuilder::new()
+ .rebuild_glium(&display).unwrap();
}
},
ev => camera.process_input(&ev),