--- /dev/null
+#version 140
+precision highp float;
+in vec2 c;
+in vec2 z;
+out vec4 f_color;
+
+void main() {
+ float zx = z.x;
+ float zy = z.y;
+ int maxiter = 64;
+ int iter = maxiter;
+ while (iter > 0) {
+ float zx2 = zx * zx;
+ float zy2 = zy * zy;
+ if (zx2 * zy2 > 4.0) {
+ float index = float(iter) / float(maxiter);
+ f_color = vec4(index, 0.1, 0.5 - index / 2, 0.8 - index);
+ return;
+ }
+ zy = zx * zy * 2.0 + c.y;
+ zx = zx2 - zy2 + c.x;
+ iter -= 1;
+ }
+ f_color = vec4((sin(z.y) + 1.0) / 2,
+ (sin(c.y) + 1.0) / 2,
+ (sin(c.x) + 1.0) / 2,
+ 1.0);
+}