-#version 140
+#version 300 es
+precision lowp float;
+
uniform sampler2D tex;
uniform vec4 bgcolor;
uniform vec4 fgcolor;
out vec4 f_color;
void main() {
- f_color = texture(tex, v_tex_coords).x == 0U ? bgcolor : fgcolor;
+ f_color = texture(tex, v_tex_coords).x == 0. ? bgcolor : fgcolor;
}