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Move GLSL shaders to external files and use include_str!() to load them.
[mandelwow.git]
/
solid.frag
diff --git a/solid.frag
b/solid.frag
new file mode 100644
(file)
index 0000000..
7d1a7c7
--- /dev/null
+++ b/
solid.frag
@@ -0,0
+1,7
@@
+#version 140
+
+out vec4 color;
+
+void main() {
+ color = vec4(1.0, 1.0, 1.0, 1.0);
+}