942bc73b9e1a221e4d2538828e2bc672110f8d48
[bertos.git] / bertos / gfx / text.c
1 /**
2  * \file
3  * <!--
4  * This file is part of BeRTOS.
5  *
6  * Bertos is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
19  *
20  * As a special exception, you may use this file as part of a free software
21  * library without restriction.  Specifically, if other files instantiate
22  * templates or use macros or inline functions from this file, or you compile
23  * this file and link it with other files to produce an executable, this
24  * file does not by itself cause the resulting executable to be covered by
25  * the GNU General Public License.  This exception does not however
26  * invalidate any other reasons why the executable file might be covered by
27  * the GNU General Public License.
28  *
29  * Copyright 2003, 2004, 2005 Develer S.r.l. (http://www.develer.com/)
30  * Copyright 1999 Bernie Innocenti <bernie@codewiz.org>
31  *
32  * -->
33  *
34  * \version $Id$
35  * \author Bernie Innocenti <bernie@codewiz.org>
36  * \author Stefano Fedrigo <aleph@develer.com>
37  *
38  * \brief Text graphic routines
39  */
40
41 #include <gfx/gfx.h>
42 #include <gfx/font.h>
43 #include <gfx/text.h>
44 #include <gfx/text.h>
45
46 #include <gfx/gfx_p.h> // FIXME: BM_DRAWPIXEL
47
48 #include <cfg/debug.h>
49
50
51 /**
52  * ANSI escape sequences flag: true for ESC state on.
53  *
54  * \todo Move to Bitmap.flags.
55  */
56 static bool ansi_mode = false;
57
58 /**
59  * Move (imaginary) cursor to coordinates specified.
60  */
61 void text_setCoord(struct Bitmap *bm, int x, int y)
62 {
63         bm->penX = x;
64         bm->penY = y;
65 }
66
67
68 /**
69  * Move (imaginary) cursor to column and row specified.
70  * Next text write will start a that row and col.
71  */
72 void text_moveTo(struct Bitmap *bm, int row, int col)
73 {
74         ASSERT(col >= 0);
75         ASSERT(col < bm->width / bm->font->width);
76         ASSERT(row >= 0);
77         ASSERT(row < bm->height / bm->font->height);
78
79         text_setCoord(bm, col * bm->font->width, row * bm->font->height);
80 }
81
82
83 /**
84  * Render char \a c on Bitmap \a bm.
85  */
86 static int text_putglyph(char c, struct Bitmap *bm)
87 {
88         const uint8_t * PROGMEM glyph;  /* font is in progmem */
89         uint8_t glyph_width, glyph_height, glyph_height_bytes;
90         unsigned char index = (unsigned char)c;
91
92         /* Check for out of range char and replace with '?' or first char in font. */
93         if (UNLIKELY(!FONT_HAS_GLYPH(bm->font, index)))
94         {
95                 kprintf("Illegal char '%c' (0x%02x)\n", index, index);
96                 if (FONT_HAS_GLYPH(bm->font, '?'))
97                         index = '?';
98                 else
99                         index = bm->font->first;
100         }
101
102         /* Make character relative to font start */
103         index -= bm->font->first;
104
105         glyph_height = bm->font->height;
106         // FIXME: for vertical fonts only
107         glyph_height_bytes = (glyph_height + 7) / 8;
108
109         if (bm->font->offset)
110         {
111                 /* Proportional font */
112                 glyph_width = bm->font->widths[index]; /* TODO: optimize away */
113                 glyph = bm->font->glyph + bm->font->offset[index];
114         }
115         else
116         {
117                 /*
118                  * Fixed-width font: compute the first column of pixels
119                  * of the selected glyph using the character code to index
120                  * the glyph array.
121                  */
122                 glyph_width = bm->font->width;
123
124                 //For horizontal fonts
125                 //glyph = bm->font->glyph + index * (((glyph_width + 7) / 8) * glyph_height);
126                 glyph = bm->font->glyph + index * glyph_height_bytes * glyph_width;
127         }
128
129         /* Slow path for styled glyphs */
130         if (UNLIKELY(bm->styles))
131         {
132                 uint8_t styles = bm->styles;
133                 uint8_t prev_dots = 0, italic_prev_dots = 0;
134                 uint8_t dots;
135                 uint8_t row, col, row_bit;
136
137                 /*
138                  * To avoid repeating clipping and other expensive computations,
139                  * we cluster calls to gfx_blitRaster() using a small buffer.
140                  */
141                 #define CONFIG_TEXT_RENDER_OPTIMIZE 1
142                 #if CONFIG_TEXT_RENDER_OPTIMIZE
143                         #define RENDER_BUF_WIDTH 12
144                         #define RENDER_BUF_HEIGHT 8
145                         uint8_t render_buf[RAST_SIZE(RENDER_BUF_WIDTH, RENDER_BUF_HEIGHT)];
146                         uint8_t render_xpos = 0;
147                 #endif
148
149                 /* This style alone could be handled by the fast path too */
150                 if (bm->styles & STYLEF_CONDENSED)
151                         --glyph_width;
152
153                 if (bm->styles & STYLEF_EXPANDED)
154                         glyph_width *= 2;
155
156                 for (row = 0, row_bit = 0; row < glyph_height_bytes; ++row, row_bit += 8)
157                 {
158                         /* For each dot column in the glyph... */
159                         for (col = 0; col < glyph_width; ++col)
160                         {
161                                 uint8_t src_col = col;
162
163                                 /* Expanded style: advances only once every two columns. */
164                                 if (styles & STYLEF_EXPANDED)
165                                         src_col /= 2;
166
167                                 /* Fetch a column of dots from glyph. */
168                                 dots = PGM_READ_CHAR(RAST_ADDR(glyph, src_col, row_bit, glyph_width));
169
170                                 /* Italic: get lower 4 dots from previous column */
171                                 if (styles & STYLEF_ITALIC)
172                                 {
173                                         uint8_t new_dots = dots;
174                                         dots = (dots & 0xF0) | italic_prev_dots;
175                                         italic_prev_dots = new_dots & 0x0F;
176                                 }
177
178                                 /* Bold: "or" pixels with the previous column */
179                                 if (styles & STYLEF_BOLD)
180                                 {
181                                         uint8_t new_dots = dots;
182                                         dots |= prev_dots;
183                                         prev_dots = new_dots;
184                                 }
185
186                                 /* Underlined: turn on base pixel */
187                                 if ((styles & STYLEF_UNDERLINE)
188                                         && (row == glyph_height_bytes - 1))
189                                         dots |= (1 << (glyph_height - row_bit - 1));
190
191                                 /* Inverted: invert pixels */
192                                 if (styles & STYLEF_INVERT)
193                                         dots = ~dots;
194
195                                 /* Output dots */
196                                 #if CONFIG_TEXT_RENDER_OPTIMIZE
197                                         render_buf[render_xpos++] = dots;
198                                         if (render_xpos == RENDER_BUF_WIDTH)
199                                         {
200                                                 gfx_blitRaster(bm, bm->penX + col - render_xpos + 1, bm->penY + row_bit,
201                                                         render_buf, render_xpos,
202                                                         MIN((uint8_t)RENDER_BUF_HEIGHT, (uint8_t)(glyph_height - row_bit)),
203                                                         RENDER_BUF_WIDTH);
204                                                 render_xpos = 0;
205                                         }
206                                 #else
207                                         gfx_blitRaster(bm, bm->penX + col, bm->penY + row_bit,
208                                                 &dots, 1, MIN((uint8_t)8, glyph_height - row_bit), 1);
209                                 #endif
210                         }
211
212                         #if CONFIG_TEXT_RENDER_OPTIMIZE
213                                 /* Flush out rest of render buffer */
214                                 if (render_xpos != 0)
215                                 {
216                                         gfx_blitRaster(bm, bm->penX + col - render_xpos, bm->penY + row_bit,
217                                                 render_buf, render_xpos,
218                                                 MIN((uint8_t)RENDER_BUF_HEIGHT, (uint8_t)(glyph_height - row_bit)),
219                                                 RENDER_BUF_WIDTH);
220                                         render_xpos = 0;
221                                 }
222                         #endif
223                 }
224         }
225         else
226         {
227                 /* No style: fast vanilla copy of glyph to bitmap */
228                 gfx_blitRaster(bm, bm->penX, bm->penY, glyph, glyph_width, glyph_height, glyph_width);
229         }
230
231         /* Update current pen position */
232         bm->penX += glyph_width;
233
234         return c;
235 }
236
237
238 /**
239  * Render char \c c, with (currently) limited ANSI escapes
240  * emulation support and '\n' for newline.
241  */
242 int text_putchar(char c, struct Bitmap *bm)
243 {
244         /* Handle ANSI escape sequences */
245         if (UNLIKELY(ansi_mode))
246         {
247                 switch (c)
248                 {
249                 case ANSI_ESC_CLEARSCREEN:
250                         gfx_bitmapClear(bm);
251                         bm->penX = 0;
252                         bm->penY = 0;
253                         text_style(bm, 0, STYLEF_MASK);
254                         break;
255                 DB(default:
256                         kprintf("Unknown ANSI esc code: %x\n", c);)
257                 }
258                 ansi_mode = false;
259         }
260         else if (c == '\033')  /* Enter ANSI ESC mode */
261         {
262                 ansi_mode = true;
263         }
264         else if (c == '\n')  /* Go one line down on a line-feed */
265         {
266                 if (bm->penY + bm->font->height < bm->height)
267                 {
268                         bm->penY += bm->font->height;
269                         bm->penX = 0;
270                 }
271         }
272         else
273         {
274                 text_putglyph(c, bm);
275         }
276         return c;
277 }
278
279
280 /**
281  * Clear the screen and reset cursor position
282  */
283 void text_clear(struct Bitmap *bmp)
284 {
285         text_putchar('\x1b', bmp);
286         text_putchar('c', bmp);
287 }
288
289
290 void text_clearLine(struct Bitmap *bm, int line)
291 {
292         gfx_rectClear(bm, 0, line * bm->font->height, bm->width, (line + 1) * bm->font->height);
293 }
294
295
296 /**
297  * Set/clear algorithmic font style bits.
298  *
299  * \param bm     Pointer to Bitmap to affect.
300  * \param flags  Style flags to set
301  * \param mask   Mask of flags to modify
302  * \return       Old style flags
303  *
304  * Examples:
305  * Turn on bold, leave other styles alone
306  *   \code text_style(bm, STYLEF_BOLD, STYLEF_BOLD); \endcode
307  *
308  * Turn off bold and turn on italic, leave others as they are
309  *   \code text_style(bm, STYLEF_ITALIC, STYLEF_BOLD | STYLEF_ITALIC); \endcode
310  *
311  * Query current style without chaning it
312  *   \code style = text_style(bm, 0, 0); \endcode
313  *
314  * Reset all styles (plain text)
315  *   \code text_style(bm, 0, STYLE_MASK); \endcode
316  */
317 uint8_t text_style(struct Bitmap *bm, uint8_t flags, uint8_t mask)
318 {
319         uint8_t old = bm->styles;
320         bm->styles = (bm->styles & ~mask) | flags;
321         return old;
322 }