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e66723f66ab3934681ccae6224602e1dd5ec3b05
[mandelwow.git]
/
solid.vert
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#version 100
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attribute vec3 position;
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uniform mat4 perspective;
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uniform mat4 view;
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uniform mat4 model;
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void main() {
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mat4 modelview = view * model;
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gl_Position = perspective * modelview * vec4(position, 1.0);
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}