wasm: Enable backtraces in browser console
[mandelwow.git] / main.rs
diff --git a/main.rs b/main.rs
index 56adc5df4d6e00f1ded6e1d221e85f3b10148902..175fb611954950f9b921645dbd884f210b4c7aea 100644 (file)
--- a/main.rs
+++ b/main.rs
@@ -4,35 +4,28 @@ extern crate cgmath;
 #[macro_use(uniform)]
 extern crate glium;
 extern crate glutin;
-extern crate image;
 
-use cgmath::{Euler, Matrix4, One, Rad, Vector3};
+use cgmath::{Euler, Matrix4, Rad, SquareMatrix, Vector3, Vector4, Zero};
 use cgmath::conv::array4x4;
-use glium::{DisplayBuild, Surface};
-use glutin::ElementState::Pressed;
-use glutin::Event::KeyboardInput;
-use glutin::VirtualKeyCode;
+use glium::{Surface};
+use glium::glutin::WindowEvent::KeyboardInput;
+use glium::glutin::VirtualKeyCode;
 use mandelwow_lib::*;
 use std::f32::consts::PI;
+use timer::Timer;
 
 #[cfg(target_os = "emscripten")]
 use std::os::raw::{c_int, c_void};
 
-fn screenshot(display : &glium::Display) {
-    let image: glium::texture::RawImage2d<u8> = display.read_front_buffer();
-    let image = image::ImageBuffer::from_raw(image.width, image.height, image.data.into_owned()).unwrap();
-    let image = image::DynamicImage::ImageRgba8(image).flipv();
-    let mut output = std::fs::File::create(&std::path::Path::new("screenshot.png")).unwrap();
-    image.save(&mut output, image::ImageFormat::PNG).unwrap();
-}
-
 fn gl_info(display : &glium::Display) {
-    let version = *display.get_opengl_version();
-    let api = match version {
-        glium::Version(glium::Api::Gl, _, _) => "OpenGL",
-        glium::Version(glium::Api::GlEs, _, _) => "OpenGL ES"
-    };
-    println!("{} context verson: {}", api, display.get_opengl_version_string());
+    if cfg!(feature = "logging") {
+        let version = *display.get_opengl_version();
+        let api = match version {
+            glium::Version(glium::Api::Gl, _, _) => "OpenGL",
+            glium::Version(glium::Api::GlEs, _, _) => "OpenGL ES"
+        };
+        println!("{} context verson: {}", api, display.get_opengl_version_string());
+    }
 }
 
 #[cfg(target_os = "emscripten")]
@@ -69,26 +62,28 @@ pub fn set_main_loop_callback<F>(callback : F) where F : FnMut() -> support::Act
 }
 
 fn main() {
-    let _soundplayer = sound::start();
-
-    let display = glutin::WindowBuilder::new()
-        .with_dimensions(1280, 720)
-        //.with_fullscreen(glutin::get_primary_monitor())
-        .with_depth_buffer(24)
-        .with_vsync()
-        .with_title(format!("MandelWow"))
-        .build_glium()
-        .unwrap();
+    let mut soundplayer = sound::start();
 
+    let mut events_loop = glium::glutin::EventsLoop::new();
+    let window = glium::glutin::WindowBuilder::new()
+        //.with_dimensions(1280, 720)
+        .with_fullscreen(Some(events_loop.get_primary_monitor()));
+        //.with_title("MandelWow");
+    let context = glium::glutin::ContextBuilder::new()
+        //.with_gl_profile(glutin::GlProfile::Core)
+        //.with_gl(glutin::GlRequest::Specific(glutin::Api::WebGl, (2, 0)))
+        //.with_depth_buffer(24)
+        .with_vsync(true);
+    let display = glium::Display::new(window, context, &events_loop).unwrap();
     gl_info(&display);
 
+//    let mut text = text::Text::new(&display, 'A');
     let mandelwow_program = mandelwow::program(&display);
     let bounding_box_program = bounding_box::solid_fill_program(&display);
     let shaded_program = shaded_cube::shaded_program(&display);
 
+    let mut timer = Timer::new();
     let mut camera = support::camera::CameraState::new();
-    let mut t: f32 = 0.0;
-    let mut pause = false;
     let mut bounding_box_enabled = true;
     let mut fullscreen = true;
 
@@ -102,36 +97,44 @@ fn main() {
         zmax:  1.1,
     };
     let mandelwow_bbox = bounding_box::BoundingBox::new(&display, &bounds, &bounding_box_program);
-    let shaded_cube = ShadedCube::new(&display, &Cube::default(), &shaded_program);
+    let shaded_cube = ShadedCube::new(&display, &shaded_program);
 
-    const SEA_XSIZE: usize = 24;
-    const SEA_ZSIZE: usize = 20;
-    let sea_xmin = -14.0f32;
-    let sea_xmax =  14.0f32;
+    const SEA_XSIZE: usize = 40;
+    const SEA_ZSIZE: usize = 25;
+    let sea_xmin = -20.0f32;
+    let sea_xmax =  20.0f32;
     let sea_y = -2.5;
     let sea_zmin =  -2.0f32;
-    let sea_zmax = -26.0f32;
+    let sea_zmax = -27.0f32;
     let sea_xstep = (sea_xmax - sea_xmin) / (SEA_XSIZE as f32);
     let sea_zstep = (sea_zmax - sea_zmin) / (SEA_ZSIZE as f32);
+    println!("xstep={} ystep={:?}", sea_xstep, sea_zstep);
 
-    let mut sea = [[Matrix4::one(); SEA_ZSIZE]; SEA_XSIZE];
+    let mut sea = [[Vector3::zero(); SEA_ZSIZE]; SEA_XSIZE];
     for x in 0..SEA_XSIZE {
         for z in 0..SEA_ZSIZE {
-            sea[x][z] = Matrix4::from_translation(Vector3{
+            sea[x][z] = Vector3 {
                 x: sea_xmin + (x as f32) * sea_xstep,
                 y: sea_y,
                 z: sea_zmin + (z as f32) * sea_zstep,
-            });
+            };
         }
-     }
+    }
 
+    let mut last_hit = 0.0f32;
+    let mut hit_time = 0.0f32;
     set_main_loop_callback(|| {
-        camera.update();
-
-        if !pause {
-            // Increment time
-            t += 0.01;
+        let t = timer.t;
+        let new_hit = sound::hit_event(&mut soundplayer);
+        if new_hit > last_hit {
+            hit_time = t;
         }
+        last_hit = new_hit;
+        let hit_delta = t - hit_time;
+        let hit_scale = 1. / (1. + hit_delta * hit_delta * 15.0) + 1.;
+
+        camera.update();
+        let perspview = camera.get_perspview();
 
         // Vary the wow factor to slice the Mandelwow along its 4th dimension.
         let wmin = -0.8;
@@ -147,8 +150,10 @@ fn main() {
         let rotation = Matrix4::from(
             Euler { x: Rad(t.sin() / 3.), y: Rad(t.sin() / 2.), z: Rad(t / 1.5)});
         let z_trans = -3.0;  // Send the model back a little bit so it fits the screen.
+        let scale =
+            Matrix4::from_diagonal(Vector4::new(hit_scale, hit_scale, hit_scale, 1.0));
         let model2 =
-            Matrix4::from_translation(Vector3::unit_z() * z_trans) * rotation;
+            Matrix4::from_translation(Vector3::unit_z() * z_trans) * rotation * scale;
         let model = array4x4(model2);
 
         // Draw the bounding box before the fractal, when the Z-buffer is still clear,
@@ -162,63 +167,91 @@ fn main() {
             mandelwow_bbox.draw(&mut frame, &uniforms);
         }
 
+        let text_rot = Matrix4::from_angle_x(cgmath::Deg(-90.0f32));
+        let text_pos = Matrix4::from_translation(Vector3 { x: 0.0, y: 0.501, z: 0.0f32}) * text_rot;
         for x in 0..SEA_XSIZE {
             for z in 0..SEA_ZSIZE {
-                let wave = (((x as f32 / SEA_XSIZE as f32 * PI * 5.0 + t * 2.0)).sin() +
-                            ((z as f32 / SEA_ZSIZE as f32 * PI * 3.0 + t * 3.0)).sin()) * 0.3;
+                let wave = ((x as f32 / SEA_XSIZE as f32 * PI * 5.0 + t * 2.0).sin() +
+                            (z as f32 / SEA_ZSIZE as f32 * PI * 3.0 + t * 3.0).sin()) * 0.3;
                 let model = Matrix4::from_translation(
-                    Vector3{x: 0., y: wave, z: 0.}) * sea[x][z];
+                    sea[x][z] + Vector3 {x: 0., y: wave, z: 0.});
                 let uniforms = uniform! {
                     model: array4x4(model),
-                    view:  camera.get_view(),
-                    perspective: camera.get_perspective(),
+                    perspview: perspview,
+                    col: [0., (1. - wave).abs() * 0.5,  wave.abs()],
                 };
                 shaded_cube.draw(&mut frame, &uniforms);
-            }
+/*                text.model = model * text_pos;
+                text.character = (x + z * SEA_XSIZE) as u8 as char;
+                text.draw(&mut frame, &perspview);
+*/            }
         }
 
         mandelwow::draw(&display, &mut frame, &mandelwow_program, model, &camera, &bounds, wow);
+
         frame.finish().unwrap();
 
-        for ev in display.poll_events() {
-            match ev {
-                glutin::Event::Closed |
-                KeyboardInput(Pressed, _, Some(VirtualKeyCode::Escape)) |
-                KeyboardInput(Pressed, _, Some(VirtualKeyCode::Q)) => {
-                    return support::Action::Stop
-                },
-                KeyboardInput(Pressed, _, Some(VirtualKeyCode::B)) => {
-                    bounding_box_enabled ^= true;
-                },
-                KeyboardInput(Pressed, _, Some(VirtualKeyCode::P)) => {
-                    pause ^= true;
-                },
-                KeyboardInput(Pressed, _, Some(VirtualKeyCode::PageUp)) => {
-                    t += 0.01;
-                },
-                KeyboardInput(Pressed, _, Some(VirtualKeyCode::PageDown)) => {
-                    t -= 0.01;
-                },
-                KeyboardInput(Pressed, _, Some(VirtualKeyCode::F10)) => {
-                    screenshot(&display);
-                },
-                KeyboardInput(Pressed, _, Some(VirtualKeyCode::F11)) => {
-                    fullscreen ^= true;
-                    if fullscreen {
-                        // Not implemented on Linux
-                        glutin::WindowBuilder::new()
-                            .with_fullscreen(glutin::get_primary_monitor())
-                            .with_depth_buffer(24)
-                            .rebuild_glium(&display).unwrap();
-                    } else {
-                        //glutin::WindowBuilder::new()
-                        //    .rebuild_glium(&display).unwrap();
-                    }
-                },
-                ev => camera.process_input(&ev),
+        let mut action = support::Action::Continue;
+        events_loop.poll_events(|event| {
+            if let glium::glutin::Event::WindowEvent { event, .. } = event {
+                camera.process_input(&event);
+                match event {
+                    glium::glutin::WindowEvent::CloseRequested => {
+                        action = support::Action::Stop
+                    },
+                    KeyboardInput { input, .. } => {
+                        if input.state == glium::glutin::ElementState::Pressed {
+                            if let Some(key) = input.virtual_keycode {
+                                match key {
+                                    VirtualKeyCode::Escape | VirtualKeyCode::Q => {
+                                        action = support::Action::Stop;
+                                    },
+                                    _ => (),
+                                }
+                            }
+                        }
+                    },
+/*
+                    KeyboardInput { input: glutin::KeyboardInput { state: Pressed, virtual_keycode: Some(VirtualKeyCode::Escape), .. } } |
+                    KeyboardInput { input: glutin::KeyboardInput { state: Pressed, virtual_keycode: Some(VirtualKeyCode::Q), .. } } => {
+                        return support::Action::Stop
+                    },
+                    KeyboardInput { state: Pressed, virtual_keycode: Some(VirtualKeyCode::B) } => {
+                        bounding_box_enabled ^= true;
+                    },
+                    KeyboardInput { state: Pressed, virtual_keycode: Some(VirtualKeyCode::P) } => {
+                        timer.pause ^= true;
+                    },
+                    KeyboardInput { state: Pressed, virtual_keycode: Some(VirtualKeyCode::PageUp) } => {
+                        timer.t += 0.01;
+                    },
+                    KeyboardInput { state: Pressed, virtual_keycode: Some(VirtualKeyCode::PageDown) } => {
+                        timer.t -= 0.01;
+                    },
+                    KeyboardInput { state: Pressed, virtual_keycode: Some(VirtualKeyCode::F10) } => {
+                        screenshot(&display);
+                    },
+                    KeyboardInput { state: Pressed, virtual_keycode: Some(VirtualKeyCode::F11) } => {
+                        fullscreen ^= true;
+                        if fullscreen {
+                            // Not implemented on Linux
+                            glutin::WindowBuilder::new()
+                                .with_fullscreen(glutin::get_primary_monitor())
+                                .with_depth_buffer(24)
+                                .rebuild_glium(&display).unwrap();
+                        } else {
+                            glutin::WindowBuilder::new()
+                                .rebuild_glium(&display).unwrap();
+                        }
+                    },
+*/
+                    _ => (),
+                }
             }
-        }
+        });
+
+        timer.update();
 
-        support::Action::Continue
+        action
     });
 }