-// Wow. Such fractal.
-
extern crate cgmath;
#[macro_use(uniform,program,implement_vertex)]
extern crate glium;
extern crate glutin;
extern crate image;
+#[cfg(not(target_os = "emscripten"))]
extern crate libxm;
+#[cfg(not(target_os = "emscripten"))]
extern crate sdl2;
//use cgmath::prelude::*;
use glutin::ElementState::Pressed;
use glutin::Event::KeyboardInput;
use glutin::VirtualKeyCode;
+use std::os::raw::{c_int, c_void};
mod bounding_box;
mod cube;
mod mandelwow;
+#[cfg(not(target_os = "emscripten"))]
+mod sound;
+#[cfg(target_os = "emscripten")]
+#[path = "sound_emscripten.rs"]
mod sound;
mod support;
image.save(&mut output, image::ImageFormat::PNG).unwrap();
}
+#[allow(non_camel_case_types)]
+type em_callback_func = unsafe extern fn();
+extern {
+ fn emscripten_set_main_loop(func : em_callback_func, fps : c_int, simulate_infinite_loop : c_int);
+}
+
+thread_local!(static MAIN_LOOP_CALLBACK: std::cell::RefCell<*mut c_void> =
+ std::cell::RefCell::new(std::ptr::null_mut()));
+
+pub fn set_main_loop_callback<F>(callback : F) where F : FnMut() {
+ MAIN_LOOP_CALLBACK.with(|log| {
+ *log.borrow_mut() = &callback as *const _ as *mut c_void;
+ });
+
+ unsafe { emscripten_set_main_loop(wrapper::<F>, 0, 1); }
+
+ unsafe extern "C" fn wrapper<F>() where F : FnMut() {
+ MAIN_LOOP_CALLBACK.with(|z| {
+ let closure = *z.borrow_mut() as *mut F;
+ (*closure)();
+ });
+ }
+}
+
fn main() {
let _soundplayer = sound::start();
let display = glutin::WindowBuilder::new()
- //.with_dimensions(1024, 768)
- .with_fullscreen(glutin::get_primary_monitor())
+ .with_dimensions(1024, 768)
+ //.with_fullscreen(glutin::get_primary_monitor())
.with_depth_buffer(24)
.with_vsync()
.with_title(format!("MandelWow"))
zmax: 1.1,
};
- support::start_loop(|| {
+ //support::start_loop(|| {
+ set_main_loop_callback(|| {
camera.update();
if !pause {
glutin::Event::Closed |
KeyboardInput(Pressed, _, Some(VirtualKeyCode::Escape)) |
KeyboardInput(Pressed, _, Some(VirtualKeyCode::Q)) => {
- return support::Action::Stop
+ //return support::Action::Stop
},
KeyboardInput(Pressed, _, Some(VirtualKeyCode::B)) => {
bounding_box_enabled ^= true;
}
}
- support::Action::Continue
+ //support::Action::Continue
});
-
}