Merge branch 'master' of gitlab.com:berniecodewiz/mandelwow
[mandelwow.git] / main.rs
diff --git a/main.rs b/main.rs
index 8370992d633788911db26eecf2835ac4227fe474..3b07180313e4ce50ef1be991610dc4782157b761 100644 (file)
--- a/main.rs
+++ b/main.rs
@@ -6,7 +6,7 @@ use glium::{Display, Program, Surface, uniform};
 use mandelwow_lib::*;
 use std::f32::consts::PI;
 use std::rc::Rc;
-use std::time::{Duration, Instant};
+use instant::{Duration, Instant};
 
 #[cfg(target_os = "emscripten")]
 use std::os::raw::{c_int, c_void};
@@ -72,6 +72,7 @@ impl World {
         println!("xstep={} ystep={:?}", sea_xstep, sea_zstep);
 
         let mut sea = [[Vector3::zero(); SEA_ZSIZE]; SEA_XSIZE];
+        #[allow(clippy::needless_range_loop)]
         for x in 0..SEA_XSIZE {
             for z in 0..SEA_ZSIZE {
                 sea[x][z] = Vector3 {
@@ -85,11 +86,11 @@ impl World {
         World {
             mandelwow_program,
             mandelwow_bbox: BoundingBox::new(
-                display, &mandelwow_bounds, bounding_box_program.clone()),
+                display, &mandelwow_bounds, bounding_box_program),
             mandelwow_bounds,
             bounding_box_enabled: true,
 
-            shaded_cube: ShadedCube::new(display, shaded_program.clone()),
+            shaded_cube: ShadedCube::new(display, shaded_program),
             text: text::Text::new(display),
             sea,
 
@@ -253,12 +254,9 @@ fn main() {
     let mut soundplayer = sound::start();
 
     let event_loop = glutin::event_loop::EventLoop::new();
-    //let fullscreen = Some(glutin::window::Fullscreen::Borderless(event_loop.primary_monitor()));
     let window = glutin::window::WindowBuilder::new()
         //.with_dimensions(1280, 720)
-        //.with_fullscreen(fullscreen);
-        ;
-    //.with_title("MandelWow");
+        .with_title("MandelWow");
     let context = glutin::ContextBuilder::new()
         //.with_gl_profile(glutin::GlProfile::Core)
         //.with_gl(glutin::GlRequest::Specific(glutin::Api::WebGl, (2, 0)))
@@ -276,7 +274,7 @@ fn main() {
 
     let mut timer = Timer::new();
     let mut camera = support::camera::CameraState::new();
-    let _fullscreen = true;
+    let mut fullscreen = true;
 
     event_loop.run(move |event, _, control_flow| {
         let t = timer.t;
@@ -313,19 +311,17 @@ fn main() {
                                     VirtualKeyCode::P => timer.pause ^= true,
                                     VirtualKeyCode::PageUp => timer.t += 0.1,
                                     VirtualKeyCode::PageDown => timer.t -= 0.2,
-                                    VirtualKeyCode::F10 => screenshot(&display),
+                                    VirtualKeyCode::F10 => screenshot::take_screenshot(&display),
                                     VirtualKeyCode::F11 | VirtualKeyCode::Return => {
-                                        /*
                                         fullscreen ^= true;
-                                        if fullscreen {
-                                            // Not implemented on Linux
-                                            glutin::WindowBuilder::new()
-                                                .with_fullscreen(glutin::get_primary_monitor())
-                                                .with_depth_buffer(24) .rebuild_glium(&display).unwrap(); }
-                                        else {
-                                            glutin::WindowBuilder::new()
-                                                .rebuild_glium(&display).unwrap();
-                                        }*/
+                                        let fs = if fullscreen {
+                                            let monitor_handle = display.gl_window().window()
+                                                .available_monitors().next().unwrap();
+                                            Some(glium::glutin::window::Fullscreen::Borderless(monitor_handle))
+                                        } else {
+                                            None
+                                        };
+                                        display.gl_window().window().set_fullscreen(fs);
                                     }
                                     _ => (),
                                 }