extern crate glium;
extern crate glutin;
-#[cfg(feature = "rust-rocket")]
-extern crate rust_rocket;
-
use cgmath::{Euler, Matrix4, Rad, SquareMatrix, Vector3, Vector4, Zero};
use cgmath::conv::array4x4;
use glium::{DisplayBuild, Surface};
fn main() {
let mut soundplayer = sound::start();
- let mut rocket = rust_rocket::Rocket::new().unwrap();
- rocket.get_track_mut("test");
- rocket.get_track_mut("test2");
- rocket.get_track_mut("a:test2");
- let mut current_row = 0;
-
let display = glutin::WindowBuilder::new()
.with_dimensions(1280, 720)
.with_gl_profile(glutin::GlProfile::Core)
gl_info(&display);
- let text = text::Text::new(&display);
+ let mut text = text::Text::new(&display, 'A');
let mandelwow_program = mandelwow::program(&display);
let bounding_box_program = bounding_box::solid_fill_program(&display);
let shaded_program = shaded_cube::shaded_program(&display);
let mandelwow_bbox = bounding_box::BoundingBox::new(&display, &bounds, &bounding_box_program);
let shaded_cube = ShadedCube::new(&display, &shaded_program);
- const SEA_XSIZE: usize = 24;
- const SEA_ZSIZE: usize = 20;
- let sea_xmin = -14.0f32;
- let sea_xmax = 14.0f32;
+ const SEA_XSIZE: usize = 40;
+ const SEA_ZSIZE: usize = 25;
+ let sea_xmin = -20.0f32;
+ let sea_xmax = 20.0f32;
let sea_y = -2.5;
let sea_zmin = -2.0f32;
- let sea_zmax = -26.0f32;
+ let sea_zmax = -27.0f32;
let sea_xstep = (sea_xmax - sea_xmin) / (SEA_XSIZE as f32);
let sea_zstep = (sea_zmax - sea_zmin) / (SEA_ZSIZE as f32);
+ println!("xstep={} ystep={:?}", sea_xstep, sea_zstep);
let mut sea = [[Vector3::zero(); SEA_ZSIZE]; SEA_XSIZE];
for x in 0..SEA_XSIZE {
mandelwow_bbox.draw(&mut frame, &uniforms);
}
+ let text_rot = Matrix4::from_angle_x(cgmath::Deg(-90.0f32));
+ let text_pos = Matrix4::from_translation(Vector3 { x: 0.0, y: 0.501, z: 0.0f32}) * text_rot;
for x in 0..SEA_XSIZE {
for z in 0..SEA_ZSIZE {
let wave = ((x as f32 / SEA_XSIZE as f32 * PI * 5.0 + t * 2.0).sin() +
(z as f32 / SEA_ZSIZE as f32 * PI * 3.0 + t * 3.0).sin()) * 0.3;
- let model = Matrix4::from_translation(sea[x][z] + Vector3 {x: 0., y: wave, z: 0.});
+ let model = Matrix4::from_translation(
+ sea[x][z] + Vector3 {x: 0., y: wave, z: 0.});
let uniforms = uniform! {
model: array4x4(model),
perspview: perspview,
col: [0., (1. - wave).abs() * 0.5, wave.abs()],
};
shaded_cube.draw(&mut frame, &uniforms);
+ text.model = model * text_pos;
+ text.character = (x + z * SEA_XSIZE) as u8 as char;
+ text.draw(&mut frame, &perspview);
}
}
mandelwow::draw(&display, &mut frame, &mandelwow_program, model, &camera, &bounds, wow);
- text.draw(&mut frame, &perspview);
-
frame.finish().unwrap();
for ev in display.poll_events() {
}
}
- if let Some(event) = rocket.poll_events() {
- match event {
- rust_rocket::Event::SetRow(row) => {
- println!("SetRow (row: {:?})", row);
- current_row = row;
- }
- rust_rocket::Event::Pause(_) => {
- let track1 = rocket.get_track("test").unwrap();
- println!("Pause (value: {:?}) (row: {:?})", track1.get_value(current_row as f32), current_row);
- }
- _ => (),
- }
- println!("{:?}", event);
- }
-
timer.update();
support::Action::Continue