#[macro_use(uniform)]
extern crate glium;
extern crate glutin;
-extern crate image;
use cgmath::{Euler, Matrix4, Rad, SquareMatrix, Vector3, Vector4, Zero};
use cgmath::conv::array4x4;
#[cfg(target_os = "emscripten")]
use std::os::raw::{c_int, c_void};
-fn screenshot(display : &glium::Display) {
- let image: glium::texture::RawImage2d<u8> = display.read_front_buffer();
- let image = image::ImageBuffer::from_raw(image.width, image.height, image.data.into_owned()).unwrap();
- let image = image::DynamicImage::ImageRgba8(image).flipv();
- let mut output = std::fs::File::create(&std::path::Path::new("screenshot.png")).unwrap();
- image.save(&mut output, image::ImageFormat::PNG).unwrap();
-}
-
fn gl_info(display : &glium::Display) {
let version = *display.get_opengl_version();
let api = match version {
//.with_fullscreen(glutin::get_primary_monitor())
.with_depth_buffer(24)
.with_vsync()
+ .with_srgb(Some(true))
.with_title(format!("MandelWow"))
.build_glium()
+ //.build_glium_debug(glium::debug::DebugCallbackBehavior::PrintAll)
.unwrap();
gl_info(&display);
+ let text = text::Text::new(&display);
let mandelwow_program = mandelwow::program(&display);
let bounding_box_program = bounding_box::solid_fill_program(&display);
let shaded_program = shaded_cube::shaded_program(&display);
mandelwow::draw(&display, &mut frame, &mandelwow_program, model, &camera, &bounds, wow);
+ text.draw(&mut frame, &perspview);
+
frame.finish().unwrap();
let time_after_draw = Instant::now();