+++ /dev/null
-#version 100
-precision highp float;
-varying vec2 c;
-varying vec2 z;
-
-void main() {
- float zx = z.x;
- float zy = z.y;
- const int maxiter = 64;
- for (int iter = maxiter; iter > 0; iter--) {
- float zx2 = zx * zx;
- float zy2 = zy * zy;
- if (zx2 * zy2 > 4.0) {
- float index = float(iter) / float(maxiter);
- gl_FragColor = vec4(index, 0.1, 1.0 - index / 2.0, 0.8 - index * index);
- return;
- }
- zy = zx * zy * 2.0 + c.y;
- zx = zx2 - zy2 + c.x;
- }
- gl_FragColor = vec4((sin(z.y) + 1.0) / 4.0,
- (sin(z.x) + 1.0) / 4.0,
- (sin(c.x) + 1.0) / 4.0,
- 1.0);
-}