+++ /dev/null
-#version 100
-uniform mat4 perspective;
-uniform mat4 view;
-uniform mat4 model;
-uniform vec2 z0;
-attribute mediump vec3 position;
-varying mediump vec2 c;
-varying mediump vec2 z;
-
-void main() {
- mat4 modelview = view * model;
- gl_Position = perspective * modelview * vec4(position, 1.0);
- c = vec2(position.x, position.y);
- z = vec2(z0.x, z0.y);
-}