Delete shaders in top-level directory.
[mandelwow.git] / mandelwow.vert
diff --git a/mandelwow.vert b/mandelwow.vert
deleted file mode 100644 (file)
index 0e67eda..0000000
+++ /dev/null
@@ -1,15 +0,0 @@
-#version 100
-uniform mat4 perspective;
-uniform mat4 view;
-uniform mat4 model;
-uniform vec2 z0;
-attribute mediump vec3 position;
-varying mediump vec2 c;
-varying mediump vec2 z;
-
-void main() {
-    mat4 modelview = view * model;
-    gl_Position = perspective * modelview * vec4(position, 1.0);
-    c = vec2(position.x, position.y);
-    z = vec2(z0.x, z0.y);
-}