- mat4 modelview = view * model;
- mat4 m = perspective * modelview;
- vec3 dark = vec3(0.0, 0.0, 0.1);
- vec3 bright = vec3(0.0, 0.0, 0.9);
- vec3 u_light = vec3(-0.5, -0.7, -0.6);
+ mat4 m = perspview * model;
+ vec3 dark = col * 0.1;
+ vec3 u_light = vec3( 0.5, -0.7, -0.6);