Move shaders and textures into subdirectories.
[mandelwow.git] / shaders / shaded.frag
diff --git a/shaders/shaded.frag b/shaders/shaded.frag
new file mode 100644 (file)
index 0000000..492644f
--- /dev/null
@@ -0,0 +1,9 @@
+#version 300 es
+precision lowp float;
+
+flat in vec4 color;
+out vec4 color_out;
+
+void main() {
+    color_out = color;
+}