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Move shaders and textures into subdirectories.
[mandelwow.git]
/
shaders
/
solid.frag
diff --git a/shaders/solid.frag
b/shaders/solid.frag
new file mode 100644
(file)
index 0000000..
2fed3bf
--- /dev/null
+++ b/
shaders/solid.frag
@@ -0,0
+1,8
@@
+#version 300 es
+precision lowp float;
+
+out vec4 color;
+
+void main() {
+ color = vec4(1.0, 1.0, 1.0, 1.0);
+}