Move shaders and textures into subdirectories.
[mandelwow.git] / shaders / solid.frag
diff --git a/shaders/solid.frag b/shaders/solid.frag
new file mode 100644 (file)
index 0000000..2fed3bf
--- /dev/null
@@ -0,0 +1,8 @@
+#version 300 es
+precision lowp float;
+
+out vec4 color;
+
+void main() {
+    color = vec4(1.0, 1.0, 1.0, 1.0);
+}