Move shaders and textures into subdirectories.
[mandelwow.git] / shaders / solid.vert
diff --git a/shaders/solid.vert b/shaders/solid.vert
new file mode 100644 (file)
index 0000000..6dd30a4
--- /dev/null
@@ -0,0 +1,12 @@
+#version 300 es
+precision lowp float;
+
+in vec3 position;
+uniform mat4 perspective;
+uniform mat4 view;
+uniform mat4 model;
+
+void main() {
+    mat4 modelview = view * model;
+    gl_Position = perspective * modelview * vec4(position, 1.0);
+}