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Move text rendering shaders out of line.
[mandelwow.git]
/
shaders
/
text.frag
diff --git a/shaders/text.frag
b/shaders/text.frag
new file mode 100644
(file)
index 0000000..
ab43bfe
--- /dev/null
+++ b/
shaders/text.frag
@@ -0,0
+1,11
@@
+#version 140
+uniform sampler2D tex;
+uniform vec4 bgcolor;
+uniform vec4 fgcolor;
+
+in vec2 v_tex_coords;
+out vec4 f_color;
+
+void main() {
+ f_color = texture(tex, v_tex_coords).x == 0U ? bgcolor : fgcolor;
+}