Delete shaders in top-level directory.
[mandelwow.git] / solid.frag
diff --git a/solid.frag b/solid.frag
deleted file mode 100644 (file)
index 2fed3bf..0000000
+++ /dev/null
@@ -1,8 +0,0 @@
-#version 300 es
-precision lowp float;
-
-out vec4 color;
-
-void main() {
-    color = vec4(1.0, 1.0, 1.0, 1.0);
-}