Move GLSL shaders to external files and use include_str!() to load them.
[mandelwow.git] / solid.frag
diff --git a/solid.frag b/solid.frag
new file mode 100644 (file)
index 0000000..7d1a7c7
--- /dev/null
@@ -0,0 +1,7 @@
+#version 140
+
+out vec4 color;
+
+void main() {
+    color = vec4(1.0, 1.0, 1.0, 1.0);
+}