Delete shaders in top-level directory.
[mandelwow.git] / solid.vert
diff --git a/solid.vert b/solid.vert
deleted file mode 100644 (file)
index 6dd30a4..0000000
+++ /dev/null
@@ -1,12 +0,0 @@
-#version 300 es
-precision lowp float;
-
-in vec3 position;
-uniform mat4 perspective;
-uniform mat4 view;
-uniform mat4 model;
-
-void main() {
-    mat4 modelview = view * model;
-    gl_Position = perspective * modelview * vec4(position, 1.0);
-}