+++ /dev/null
-#version 300 es
-precision lowp float;
-
-in vec3 position;
-uniform mat4 perspective;
-uniform mat4 view;
-uniform mat4 model;
-
-void main() {
- mat4 modelview = view * model;
- gl_Position = perspective * modelview * vec4(position, 1.0);
-}