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Move GLSL shaders to external files and use include_str!() to load them.
[mandelwow.git]
/
solid.vert
diff --git a/solid.vert
b/solid.vert
new file mode 100644
(file)
index 0000000..
aaacaa9
--- /dev/null
+++ b/
solid.vert
@@ -0,0
+1,10
@@
+#version 140
+in vec3 position;
+uniform mat4 perspective;
+uniform mat4 view;
+uniform mat4 model;
+
+void main() {
+ mat4 modelview = view * model;
+ gl_Position = perspective * modelview * vec4(position, 1.0);
+}