pub fn hit_event(player: &mut SoundPlayer) -> f32 {
use std::ops::Deref;
- let maybe_audio_device = &mut player.device;
- let audio_device = &mut maybe_audio_device.as_mut().unwrap();
- let audio_device_lock = audio_device.lock();
+ let audio_device_lock = player.device.as_mut().unwrap().lock();
let xm_callback = audio_device_lock.deref();
let xm = &xm_callback.xm;
let n_samples = xm.latest_trigger_of_instrument(0x1D);