1 extern crate mandelwow_lib;
8 #[cfg(feature = "rust-rocket")]
9 extern crate rust_rocket;
11 use cgmath::{Euler, Matrix4, Rad, SquareMatrix, Vector3, Vector4, Zero};
12 use cgmath::conv::array4x4;
13 use glium::{DisplayBuild, Surface};
14 use glutin::ElementState::Pressed;
15 use glutin::Event::KeyboardInput;
16 use glutin::VirtualKeyCode;
18 use std::f32::consts::PI;
21 #[cfg(target_os = "emscripten")]
22 use std::os::raw::{c_int, c_void};
24 fn gl_info(display : &glium::Display) {
25 if cfg!(feature = "logging") {
26 let version = *display.get_opengl_version();
27 let api = match version {
28 glium::Version(glium::Api::Gl, _, _) => "OpenGL",
29 glium::Version(glium::Api::GlEs, _, _) => "OpenGL ES"
31 println!("{} context verson: {}", api, display.get_opengl_version_string());
35 #[cfg(target_os = "emscripten")]
36 #[allow(non_camel_case_types)]
37 type em_callback_func = unsafe extern fn();
38 #[cfg(target_os = "emscripten")]
40 fn emscripten_set_main_loop(func : em_callback_func, fps : c_int, simulate_infinite_loop : c_int);
43 #[cfg(target_os = "emscripten")]
44 thread_local!(static MAIN_LOOP_CALLBACK: std::cell::RefCell<*mut c_void> =
45 std::cell::RefCell::new(std::ptr::null_mut()));
47 #[cfg(target_os = "emscripten")]
48 pub fn set_main_loop_callback<F>(callback : F) where F : FnMut() -> support::Action {
49 MAIN_LOOP_CALLBACK.with(|log| {
50 *log.borrow_mut() = &callback as *const _ as *mut c_void;
53 unsafe { emscripten_set_main_loop(wrapper::<F>, 0, 1); }
55 unsafe extern "C" fn wrapper<F>() where F : FnMut() -> support::Action {
56 MAIN_LOOP_CALLBACK.with(|z| {
57 let closure = *z.borrow_mut() as *mut F;
63 #[cfg(not(target_os = "emscripten"))]
64 pub fn set_main_loop_callback<F>(callback : F) where F : FnMut() -> support::Action {
65 support::start_loop(callback);
69 let mut soundplayer = sound::start();
71 let mut rocket = rust_rocket::Rocket::new().unwrap();
72 rocket.get_track_mut("test");
73 rocket.get_track_mut("test2");
74 rocket.get_track_mut("a:test2");
75 let mut current_row = 0;
77 let display = glutin::WindowBuilder::new()
78 .with_dimensions(1280, 720)
79 .with_gl_profile(glutin::GlProfile::Core)
80 //.with_fullscreen(glutin::get_primary_monitor())
81 .with_depth_buffer(24)
83 .with_srgb(Some(true))
84 .with_title("MandelWow")
86 //.build_glium_debug(glium::debug::DebugCallbackBehavior::PrintAll)
91 let text = text::Text::new(&display);
92 let mandelwow_program = mandelwow::program(&display);
93 let bounding_box_program = bounding_box::solid_fill_program(&display);
94 let shaded_program = shaded_cube::shaded_program(&display);
96 let mut timer = Timer::new();
97 let mut camera = support::camera::CameraState::new();
98 let mut bounding_box_enabled = true;
99 let mut fullscreen = true;
101 // These are the bounds of the 3D Mandelwow section which we render in 3-space.
110 let mandelwow_bbox = bounding_box::BoundingBox::new(&display, &bounds, &bounding_box_program);
111 let shaded_cube = ShadedCube::new(&display, &shaded_program);
113 const SEA_XSIZE: usize = 24;
114 const SEA_ZSIZE: usize = 20;
115 let sea_xmin = -14.0f32;
116 let sea_xmax = 14.0f32;
118 let sea_zmin = -2.0f32;
119 let sea_zmax = -26.0f32;
120 let sea_xstep = (sea_xmax - sea_xmin) / (SEA_XSIZE as f32);
121 let sea_zstep = (sea_zmax - sea_zmin) / (SEA_ZSIZE as f32);
123 let mut sea = [[Vector3::zero(); SEA_ZSIZE]; SEA_XSIZE];
124 for x in 0..SEA_XSIZE {
125 for z in 0..SEA_ZSIZE {
126 sea[x][z] = Vector3 {
127 x: sea_xmin + (x as f32) * sea_xstep,
129 z: sea_zmin + (z as f32) * sea_zstep,
134 let mut last_hit = 0.0f32;
135 let mut hit_time = 0.0f32;
136 set_main_loop_callback(|| {
138 let new_hit = sound::hit_event(&mut soundplayer);
139 if new_hit > last_hit {
143 let hit_delta = t - hit_time;
144 let hit_scale = 1. / (1. + hit_delta * hit_delta * 15.0) + 1.;
147 let perspview = camera.get_perspview();
149 // Vary the wow factor to slice the Mandelwow along its 4th dimension.
152 let wsize = wmax - wmin;
153 let wow = (((t * 0.7).sin() + 1.0) / 2.0) * wsize + wmin;
155 //println!("t={} w={:?} camera={:?}", t, w, camera.get_pos());
157 let mut frame = display.draw();
158 frame.clear_color_and_depth((0.0, 0.0, 0.0, 1.0), 1.0);
160 let rotation = Matrix4::from(
161 Euler { x: Rad(t.sin() / 3.), y: Rad(t.sin() / 2.), z: Rad(t / 1.5)});
162 let z_trans = -3.0; // Send the model back a little bit so it fits the screen.
164 Matrix4::from_diagonal(Vector4::new(hit_scale, hit_scale, hit_scale, 1.0));
166 Matrix4::from_translation(Vector3::unit_z() * z_trans) * rotation * scale;
167 let model = array4x4(model2);
169 // Draw the bounding box before the fractal, when the Z-buffer is still clear,
170 // so the lines behind the semi-translucent areas will be drawn.
171 if bounding_box_enabled {
172 let uniforms = uniform! {
174 view: camera.get_view(),
175 perspective: camera.get_perspective(),
177 mandelwow_bbox.draw(&mut frame, &uniforms);
180 for x in 0..SEA_XSIZE {
181 for z in 0..SEA_ZSIZE {
182 let wave = ((x as f32 / SEA_XSIZE as f32 * PI * 5.0 + t * 2.0).sin() +
183 (z as f32 / SEA_ZSIZE as f32 * PI * 3.0 + t * 3.0).sin()) * 0.3;
184 let model = Matrix4::from_translation(sea[x][z] + Vector3 {x: 0., y: wave, z: 0.});
185 let uniforms = uniform! {
186 model: array4x4(model),
187 perspview: perspview,
188 col: [0., (1. - wave).abs() * 0.5, wave.abs()],
190 shaded_cube.draw(&mut frame, &uniforms);
194 mandelwow::draw(&display, &mut frame, &mandelwow_program, model, &camera, &bounds, wow);
196 text.draw(&mut frame, &perspview);
198 frame.finish().unwrap();
200 for ev in display.poll_events() {
202 glutin::Event::Closed |
203 KeyboardInput(Pressed, _, Some(VirtualKeyCode::Escape)) |
204 KeyboardInput(Pressed, _, Some(VirtualKeyCode::Q)) => {
205 return support::Action::Stop
207 KeyboardInput(Pressed, _, Some(VirtualKeyCode::B)) => {
208 bounding_box_enabled ^= true;
210 KeyboardInput(Pressed, _, Some(VirtualKeyCode::P)) => {
213 KeyboardInput(Pressed, _, Some(VirtualKeyCode::PageUp)) => {
216 KeyboardInput(Pressed, _, Some(VirtualKeyCode::PageDown)) => {
219 KeyboardInput(Pressed, _, Some(VirtualKeyCode::F10)) => {
220 screenshot(&display);
222 KeyboardInput(Pressed, _, Some(VirtualKeyCode::F11)) => {
225 // Not implemented on Linux
226 glutin::WindowBuilder::new()
227 .with_fullscreen(glutin::get_primary_monitor())
228 .with_depth_buffer(24)
229 .rebuild_glium(&display).unwrap();
231 glutin::WindowBuilder::new()
232 .rebuild_glium(&display).unwrap();
235 ev => camera.process_input(&ev),
239 if let Some(event) = rocket.poll_events() {
241 rust_rocket::Event::SetRow(row) => {
242 println!("SetRow (row: {:?})", row);
245 rust_rocket::Event::Pause(_) => {
246 let track1 = rocket.get_track("test").unwrap();
247 println!("Pause (value: {:?}) (row: {:?})", track1.get_value(current_row as f32), current_row);
251 println!("{:?}", event);
256 support::Action::Continue